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Showing posts with the label Advanced Animation

Advanced Animation-Final Project: Physical Action Sequence Animation

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29/10/2024-12/11/2024 (Week 6 -Week ) Kelly Lau Jie Ning/ 0354839 Advanced Animation/ Bachelor of Design (Honors) in Creative Media Final Project: Physical Action Sequence Animation INSTRUCTION Final Project: Physical Action Sequence Animation In this project, we need to choose an action sequence that involves physical movement, such as a fight, chase, or sports-related activity. Then animate it using Blender. I tried to find some of the actions that I wanted to do. Then, I found two actions that I wanted to do. I pick the second action. After that, I tried to draw the storyboard.  After doing the storyboard, I start to do blocking.  Blocking video: After done blocking, I tried to do polishing to make it smoother. I also do the animation of the face pa...

Advanced Animation-Project 2: Jump Animation

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19/11/2024-09/12/2024 (Week 9 -Week 11) Kelly Lau Jie Ning/ 0354839 Advanced Animation/ Bachelor of Design (Honors) in Creative Media Project 2: Jump Animation INSTRUCTION Project 2: Jump animation For this project, we are required to do a jump animation using Blender. Before I started to do this project, I tried to find some references. Then, I start to do the animation in Blender. Neutral- the rest pose before the jump starts Anticipation- crouching down to gather energy for the jump (squash), the arms swing behind the body. Stretch- the moment right before leaping off the ground. Jump- the highest position of the jump. Contact- the moment the character touches the ground again (often a stretch). Overshoot- the character continues travelling down and forward due to the lef...

Advanced Animation-Project 1:Walk Cycle Animation

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29/10/2024-12/11/2024 (Week 6 -Week 8 ) Kelly Lau Jie Ning/ 0354839 Advanced Animation/ Bachelor of Design (Honors) in Creative Media Project 1:Walk Cycle Animation INSTRUCTION Project 1:Walk Cycle We need to do a walk cycle animation using Blender for this project. We need to do two types of walk: vanilla and attitude walk. Leg Part (Week 6) This one is done in class. First step: Adjust the angle or distance of the leg control, foot roll control and body control.  The second repeat 2 times becomes like this 3. The timeline moves to the right to add the middle keyframe. Make sure the footroll controls are 0. move the right leg up make it up and rotate. keyframe 4 also does the same thing just changes to the left leg. The hip also needs to be made sure in the right place. Next step all keyframe move to right to add the middle keyframe again. Adjust the 3D cursor. Make the f...

Advanced Animation- Exercises

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24.09.2024 - 29.10.2024 (Week 1 - Week 6) Kelly Lau Jie Ning/ 0354839 Advanced Animation/ Bachelor of Design (Honors) in Creative Media Exercises INSTRUCTION Exercise 1: Bouncing Ball Animation For this exercise, we need to do 5 kinds of bouncing ball animation: s occer ball, p ing pong, bowling ball, beach ball and s quash and stretch ball. Here are my references: Soccer ball - https://www.youtube.com/watch?v=01cm7H1QoJg Ping Pong - https://www.youtube.com/watch?v=gTsx5eW2eL Bowling ball - https://www.youtube.com/watch?v=DTz_5quG_ig Beach ball - https://www.youtube.com/watch?v=s74P1ejubEA Soccer ball: This is my first version of a soccer ball animation. However, after receiving the feedback I knew that the timing was incorrect. So I do Version 2 for the soccer ball. The final video of the Soccer Ball Pingpong ball: I also do two versi...