Advanced Animation-Project 1:Walk Cycle Animation

29/10/2024-12/11/2024 (Week 6 -Week 8 )
Kelly Lau Jie Ning/ 0354839
Advanced Animation/ Bachelor of Design (Honors) in Creative Media
Project 1:Walk Cycle Animation



INSTRUCTION



Project 1:Walk Cycle
We need to do a walk cycle animation using Blender for this project. We need to do two types of walk: vanilla and attitude walk.

Leg Part (Week 6)
This one is done in class.

First step: Adjust the angle or distance of the leg control, foot roll control and body control. 



The second repeat 2 times becomes like this


3. The timeline moves to the right to add the middle keyframe. Make sure the footroll controls are 0.

move the right leg up make it up and rotate. keyframe 4 also does the same thing just changes to the left leg. The hip also needs to be made sure in the right place.


Next step all keyframe move to right to add the middle keyframe again.
Adjust the 3D cursor. Make the foot is pointing to the 3D cursor. The hip also needs to go down. For the up part, we adjust the body to 0. The next step also does the same thing. Then, we get a full cycle of walking.





Next, leave 3 spaces for each keyframe for the right timing.

Open the graph editor and hide the parts that do not have animation. Add modifier cycle. After mode choose repeat with offset. Z location and X Euler rotation also do the same thing. The hip and the left leg also do the same action to make it repeat.






Video


After I learned the leg part in class, I used the same technique to do Project 1. Just the project 1 is needed to walk in the same spot.

Here is the screenshot of the vanilla walk.

Front view:
Side view:

For attitude walk, I tried to look for references before I started to do it.

Here is my reference:

Here is my screenshot of attitude walk in Blender:
Front view:

Side view:

Final Submission




Reflection
For the vanilla walk, I learned about the basic principles of animation. I aimed to create a smooth and natural movement. The attitude walk was more expressive. I had to think about the character's personality and how it would affect the way they walk. This project helped improve my animation skills. It taught me the importance of observing real-life movements and understanding character expressions. I faced some challenges, especially with timing, but each problem helped me grow. I'm proud of the final results, and I feel more confident in my animation abilities now.


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