3D Modeling- Exercises

24.04.2024 - 24.07.2024 (Week 1- Week 14)
Kelly Lau Jie Ning/ 0354839
3D Modeling/ Bachelor of Design (Honors) in Creative Media
Exercises



INSTRUCTION




Exercise 1-Primitive Modeling
In this exercise, we must use primitive objects such as spheres, cylinders, cubes, cones, etc to create an object. We are allowed to do any object in this exercise.

I decided to do an ice cream truck. So, I found the references from Pinterest. I do a mood board for my finding.
Fig 1.1 Moodboard of ice cream truck

Sketches
Fig 1.2 Sketches
Details
For the wheels, I used toruses and cylinders to create it.
Fig 1.3 wheel
For the tent, I used the cube and the sphere to create it.
Fig 1.4 tent
For the big ice cream that is on the top of the truck, I make it using spheres, cones and cylinders.
Fig 1.5 Big ice cream
For the speaker, I created it using torus, cube, cylinder and cone.
Fig 1.6 speakers
Light
I added 3 area lights to ensure we can see the ice cream truck cleanly.

Fig 1.7lights
Final output
Fig 1.8 Ice cream truck with wireframe
Fig 1.9 Ice cream truck without wireframe


Exercise 2- Cylindrical Modeling 
In this exercise, we need to use a cylinder shape to create objects such as plates, bottles, bowls, or glass.

I did a glass bottle, two glass cups, five bowls and a dish.

For this exercise, it is my first try using the cycle render engine to render the image. The cycle engine makes the glass texture more realistic.

Final output
Fig 2.1 Final output with wireframe
Fig 2.2 Final output without wireframe

Exercise 3 - Box Modeling
For this exercise, we need to mainly use primitive cubes to do the 3D model. We also can use other shapes like cylinders, spheres etc but the dominant shape must be in a box.

I did a coin base station.

Reference
Fig 3.1 Cion base station

Final Output
Fig 3,2 Final output with wireframe

Fig 3.3 Final output without wireframe

Exercise 4 - 
Organic Modeling
In this exercise, we need to model the karambit using organic modelling techniques and tools that we learnt (Boolean, Loop Cut, Knife, Symmetry)

Reference:
Fig 4.1 Reference of karambit
Final output
Fig 4.2 Final outcome with wireframe
Fig 4.3 Final outcome without wireframe



Reflection
During these exercises, I learned a lot about using Blender. As a beginner, I started with the basics, like how to create and move objects, and gradually moved on to more advanced things, like changing the shape of objects by adjusting points, lines, and faces. This step-by-step approach made it easier for me to understand how Blender works.

The exercises helped me become more comfortable with the software, and now I can work faster and more confidently. I also realized the importance of being patient and paying attention to details, especially when working on complex designs. Overall, this experience has given me a good foundation, and I feel better prepared to take on more challenging projects in the future.

Comments

Popular posts from this blog

Intercultural Design - Projects 1,2&3: Proposal, Data Collection and Visual Design

Animation Fundamentals- Exercises