24.09.2024 - (Week 1 - Week ) Kelly Lau Jie Ning/ 0354839 Sonic
Design/ Bachelor of Design (Honors) in Creative Media Lectures and
Exercises
INSTRUCTION
Lectures Week 1
In this week's lecture, Mr. Razif briefed us on our MIB. Mr. Razif
briefed our exercises and our projects. After a briefing session, Mr. Razif
taught us the Parametric Equalizer function in Adobe Audition.
In the Parametric Equalizer, we can focus on adjusting the low, mid, and high
frequencies to control our audio's overall balance and sound quality.
1. Low Frequency (Bass)
Frequency range: 20Hz - 250Hz
Controls: Deep sounds like drums, bass, and low-end noise.
Adjust:
Boost: Adds fullness and power to bass.
Cut: Reduces muddiness and unwanted background noise.
2. Mid Frequency
Frequency range: 250Hz - 4kHz
Controls: The body of the sound, including vocals and instruments.
Adjust:
Boost: Brings out vocals and instruments, adding clarity.
Cut: Reduces muddiness, especially in the 300Hz - 600Hz range.
3. High Frequency (Treble)
Frequency range: 4kHz - 20kHz
Controls: Brightness and clarity in high-pitched sounds.
Adjust:
Boost: Adds sharpness and detail.
Cut: Softens harsh or piercing sounds
Parametric Equalizer
Week 2
Sound Fundamentals
Supplementary Video on Equaliser
Week 3
Additional Lecture Video - The Art of Sound Design
Week 4
Exercises Exercise 1 This exercise was given in week 1. In this
exercise, we are given some audio frequencies which are flat, eq1, eq2,
eq3, eq4,eq5, and eq6. We need to make those eq1, eq2, eq3, eq4, eq5 and eq6
audio frequencies like flat audio frequencies. We need to adjust those audio
frequencies in the Parametric Equalizer.
Equalizer 1, Week 1 (27/09/2024)
Equalizer 2,Week 1 (27/09/2024)
Equalizer 3,Week 1 (27/09/2024)
Equalizer 4,Week 1(27/09/2024)
Equalizer 5,Week 1(27/09/2024)
Equalizer 6,Week 1(27/09/2024)
Exercise 2
For this exercise, Mr Razif provided us with a sample voice and we needed to
make the voice to the different sound effects which are telephone, closet,
walkie-talkie, bathroom, and stadium.
Sample Voice
Sample Voice of Telephone
Sample Voice of the Telephone,Week 2 (04/10/2024)
Sample Voice of Closet
Sample Voice of the Closet,Week 2 (04/10/2024)
Sample Voice of Walkie-Talkie
Sample Voice of Walkie-Talkie,Week 2 (04/10/2024)
Sample Voice of Bathroom
Starting from the sample voice of the bathroom, we need to use reverd.
Sample Voice of Bathroom,Week 2 (04/10/2024)
Sample Voice of Bathroom,Week 2 (04/10/2024)
Sample Voice of Stadium
Sample Voice of Stadium,Week 2 (04/10/2024)
Sample Voice of Stadium,Week 2 (04/10/2024)
Exercise 3
In this exercise, we are given 2 pieces of audio explosion and punch. We
need to do an explosion, punch and firework soundtrack.
Explosion
Punch
Firework
I do two types of fireworks for the fireworks to make it a whole firework
soundtrack.
This is the shorter version of fireworks.
After I listened to the version that I adjusted above I felt a bit weird so I
tried to adjust the Parametric Equalizer again.
After that, this is another version of fireworks. It sounds deep and
big.
After the adjustment above, I feel not really good enough so I adjust the
Parametric Equalizer again.
After I had done two types of fireworks, I combined them together to create
a firework soundtrack.
Exercise 4
Jetplane
Sir also gave us two environmental pictures and we need to soundtrack the
photos.
Environment 1
Environment 2
Reflection
The Sonic Design Exercises taught me a lot about audio editing and sound design. Each exercise gave me the chance to learn new techniques and practice using audio tools.
In Exercise 1, we adjusted six different audio frequencies (eq1, eq2, eq3, eq4, eq5, and eq6) to make them sound like the flat audio frequency using the Parametric Equalizer. This helped me understand how to balance sound by adjusting frequencies and fine-tuning audio.
In Exercise 2, we worked with a voice sample to create different sound effects, like telephone, closet, walkie-talkie, bathroom, and stadium. This was a creative task that showed me how sound changes in different environments and how to use effects like reverb and distortion to match those scenarios.
In Exercise 3, we created soundtracks for explosions, punches, and fireworks using given audio files. By layering and editing sounds, I learned how to make effects more realistic and impactful. Additionally, we designed soundscapes for two environmental pictures, which taught me how to use sound to bring visuals to life and create an atmosphere.
Through these exercises, I learned how to use tools like the Parametric Equalizer, layer and modify sounds, and match audio to visuals. It was a great experience that improved my audio editing skills and creativity, and I’m excited to use these skills in future projects.
19.06.2024 - 24.07.2024 (Week 10 - Week 14) Kelly Lau Jie Ning/ 0354839 Film Studies and Cinematography/ Bachelor of Design (Honors) in Creative Media Project 3: Animatics INSTRUCTION Project 3: Animatics In this project, we need to draw thumbnails, storyboards and animatics based on story project 1. Thumbnail Storyboard Process of editing video I combined each frame in Photoshop After, I combined the animation. I try to find the music that is suitable to put in my animation. The music I picked is Fire (Instrumental) and Head Empty. Head Empty is put when the real world. Because it is light and cheerful music it is suitable to put in. Fire is a hot and rhythmic music that is suitable to put in when the battle scene which it's in the imagination. I edited the video in Cap Cut. Final Video Reflection In Project 3, we worked on creating thumbnails, storyboards, and animatics based on our story from Proje...
30.04.2024-/Week 2-Week Kelly Lau Jie Ning/ 0354839 Animation Fundamentals/ Bachelor of Design (Honors) in Creative Media Exercises INSTRUCTION Exercise 1-Bouncing Ball Animation We do this exercise in class. We must draw a short bouncing ball animation using Adobe Animate. In week 2 class, we try to use Adobe Animate by creating a bouncing ball animation. In this class, we learn frame rate, timing & spacing, slow in & slow out, timing chart and arcs. First, we create 3 layers: ball, arc, and floor. Fig 1.1 Layers Next, we draw the floor and the arc. Fig 1.2 The arc and the floor After that, we add the ball frame by frame. Fig 1.3 The ball frame-by-frame Fig 1.4 Timing & Spacing The animation that I did in class Fig 1.5 Bouncing ball animation done in the class After I go back home, I have done a second version of the boun...
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