Animation Fundamentals- Exercises


30.04.2024-/Week 2-Week 
Kelly Lau Jie Ning/ 0354839
Animation Fundamentals/ Bachelor of Design (Honors) in Creative Media
Exercises



INSTRUCTION





Exercise 1-Bouncing Ball Animation
We do this exercise in class. We must draw a short bouncing ball animation using Adobe Animate.

In week 2 class, we try to use Adobe Animate by creating a bouncing ball animation. In this class, we learn frame rate, timing & spacing, slow in & slow out, timing chart and arcs.

First, we create 3 layers: ball, arc, and floor. 
Fig 1.1 Layers
Next, we draw the floor and the arc.
Fig 1.2 The arc and the floor

After that, we add the ball frame by frame.
Fig 1.3 The ball frame-by-frame
Fig 1.4 Timing & Spacing

The animation that I did in class 
Fig 1.5 Bouncing ball animation done in the class

After I go back home, I have done a second version of the bouncing ball. I added the squeezes element for some balls like when the ball goes up, goes down and hits the floor.
Fig 1.6 added squeezed version layers
Fig 1.7 Screenshot of the Adobe Animation 

Added squeezed version bouncing ball animation
Fig 1.8 Sqeezed version bouncing ball animation

Self-reflection
In this class, I learned the basics of animation. In this bouncing ball animation, I explore more basic elements of animation for example the squeezed element to make the animation look smoother. In this class, I also learn the slow-in and slow-out. I learned that if you have many frames the speed will be slow and if you have fewer frames the object will look like moving at a faster speed. The timing & spacing is also important. It makes our animation look more smoothly.

Exercise 2- Bouncing ball with tail animation
In this task, we need to continue to improve our animation by using Exercise 1- Bouncing ball animation to add squash and stretch in this exercise. We also need to add a tail to the ball.

Here the layers of the tail look weird so I changed it a little bit
Fig 2.1 Some layers of tail
Fig 2.2 The tail after the change


Layers of ball
Fig 2.3 All layers of the ball

Layers of tail
Fig 2.4 All layers of the tail

Layers of tail and ball
Fig 2.5 All layers of the tail and ball
Final output
Fig 2.6 Final animation of bouncing ball with a tail

Self-reflection
In this task, we built on our previous work with the bouncing ball animation by adding squash and stretch effects and a tail to the ball. These additions helped bring the animation to life and made it more dynamic. Adding squash and stretch taught me how to enhance the sense of weight and impact in the animation. The tail added a new layer of complexity, as I learned how to animate it to follow the ball's movement naturally. This exercise improved my understanding of timing and motion in animation, making it a fun and valuable learning experience. Overall, I’m pleased with how my animation skills have developed, and I look forward to applying these techniques in future projects.


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