3D Modeling- Project 2: Themed Scene-based Modeling

19.06.2024 - 10.07.2024  (Week 9 - Week 12)
Kelly Lau Jie Ning/ 0354839
3D Modeling/ Bachelor of Design (Honors) in Creative Media
Project 2: Themed Scene-based Modeling




INSTRUCTION



Project 2: Themed Scene-based Modeling
We are required to model a scene-based environment on the provided themed concept using various techniques you have learned. The final output will be in a diorama or isometric composition.

I decided to do an outdoor environment there is a sea a small island and a house. When I have that idea, I start to find the reference for Pinterest.

Progress
First of all, I build the sea and sand first. For the sea, I used the displace in modifiers to make the wave.
After that, I do a plate for on the sea.
I created a house on the plate.

I added some barrels around the house.
Later, I added some planters with meatballs around the house. I also do some flowers for the planters.

Here is still empty so I extend the plate and continue to add something to find it.
Here is also too empty so I decided to add a small Island with a coconut tree at here.
I also added a boat at the corner of the sea.
Render Progress
Island UV

For the surroundings, I didn't add lighting. I tried a new way to make the surroundings become bright which is to use the world. 
Feedback
-the shadow is too dark

After feedback 
I adjusted the world and added some light.
Final output




Reflection

Project 2 was a great learning experience in creating a scene-based environment using Blender. The goal was to model a scene based on a theme and present it as a diorama or isometric composition. During this project, I learned how to make a realistic sea texture, which was an exciting challenge. Experimenting with different materials and techniques helped me understand how to create lifelike textures. I also discovered how to use the world settings in Blender to light my scene without adding extra lights. By simulating sunlight through the world settings, I could make my scene look naturally bright, which improved the overall look and feel. Overall, this project helped me become more proficient with Blender. Each project teaches me something new, and I’m excited to use these skills in future projects to keep improving my modelling abilities.


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