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Showing posts from January, 2025

Minor Project

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24.09.2024 -  (Week 1 - Week 14 ) Kelly Lau Jie Ning/ 0354839 Minor Project/ Bachelor of Design (Honors) in Creative Media INSTRUCTION Weekly Progression Week 1 After listening to Mr. Mike's briefing, I started researching Warisan XR and their work. I also looked into the AR glasses that will be used in the exhibition. During the briefing, Mr. Mike mentioned that this project would involve Spatial Recognition and Volumetric Video (3D Capture Technology), so I conducted research on these technologies as well. Here is my contextual research mindmap for combining all my research.  To better understand the exhibition space, my teammates and I planned a visit to Museum Negara for an on-site investigation. Week 2 This week, we worked on creating the user journey. Before starting, we conducted research to identify the groups that visit Museum Negara the most.  Based on our findings, we categorized the use...

Advanced Animation-Final Project: Physical Action Sequence Animation

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29/10/2024-12/11/2024 (Week 6 -Week ) Kelly Lau Jie Ning/ 0354839 Advanced Animation/ Bachelor of Design (Honors) in Creative Media Final Project: Physical Action Sequence Animation INSTRUCTION Final Project: Physical Action Sequence Animation In this project, we need to choose an action sequence that involves physical movement, such as a fight, chase, or sports-related activity. Then animate it using Blender. I tried to find some of the actions that I wanted to do. Then, I found two actions that I wanted to do. I pick the second action. After that, I tried to draw the storyboard.  After doing the storyboard, I start to do blocking.  Blocking video: After done blocking, I tried to do polishing to make it smoother. I also do the animation of the face pa...

Advanced Animation-Project 2: Jump Animation

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19/11/2024-09/12/2024 (Week 9 -Week 11) Kelly Lau Jie Ning/ 0354839 Advanced Animation/ Bachelor of Design (Honors) in Creative Media Project 2: Jump Animation INSTRUCTION Project 2: Jump animation For this project, we are required to do a jump animation using Blender. Before I started to do this project, I tried to find some references. Then, I start to do the animation in Blender. Neutral- the rest pose before the jump starts Anticipation- crouching down to gather energy for the jump (squash), the arms swing behind the body. Stretch- the moment right before leaping off the ground. Jump- the highest position of the jump. Contact- the moment the character touches the ground again (often a stretch). Overshoot- the character continues travelling down and forward due to the lef...